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This is....gorgeous. I really love this piece. It's so poetic, and I love the speed of the ending/beginning with the hover interactions. No notes, this is stunning :-') I feel that not having a description is intentional, and the dreamy favicon is perfect as well. 

this was such an interesting experience to play through! it felt like reading something that could only make sense to the person it was made for. I loved the dreaminess of it. the writing was really beautiful to me, and I felt like i both had a choice and didn't at the same time. really nicely done!

The writing in this is so lovely and poetic :00 it really made me feel like I was discovering more about a friend or loved one's memories. I'm not too sure what the ending is supposed to be and if that was intentional or not. It feels very surreal and interpretative, but also a little unfinished. Overall very cool and beautiful concept :D 

This game was so poetic and very whimsical! It felt very dream-like also; the overall structure of events and images reminded me of how the craziest things just make sense when you're dreaming.

One thing that wasn't so clear to me is the endpoint of the game. I returned to the first sentence in a loop, but it wasn't clear whether that was supposed to happen or if I should try another round. Although I don't think you should get rid of the cycle, it also echoes the dream-like aesthetic and makes me think of those dreams within a dream, within a dream, within a dream....

Great game and a very unique writing voice!

The game's language is beautifully crafted, carrying an air of mystery. Certain “peculiar” sentences particularly compel me to unravel what's happening, yet I seem trapped in a loop. I've tried countless choices, but I'm perpetually stuck in this cycle. I wonder if this is intentional design, but the looping effect complements the language perfectly. I'm curious if this game has an ending.

The game felt quite surreal - I would even describe it as if I was "walking" through a poem.

There were a few things I didn't quite understand: Do the actual choices affect the story in some way, or all lead to the same progression?

From a technical standpoint, I noticed that the jewel and beetle numbers could be negative. Was that intentional?

Lastly, I wish there was a description here providing some more context.